dnd 5e vitriolic sphere. I’ve compiled all of 5e’s AoE spells in the table below. dnd 5e vitriolic sphere

 
 I’ve compiled all of 5e’s AoE spells in the table belowdnd 5e vitriolic sphere  EE

* - (the powder of a crushed black. ) So if you want blasting, you aren't gonna really beat upcasting honestly. 5th Level Spells - Flame Strike, Control Winds, Hold Monster, Dominate Person, Scrying, Cloudkill, Immolation. The Golden Vault Set. 5th Level. The center of the effect is mobile with the recipient. Blaster Caster Builds in DnD 5e. Below is the best information and knowledge about water sphere 5e compiled and compiled by the bmr. On a failed save, a creature takes 10d4 acid damage immediately and 5d4 acid damage at the end of its next turn. And so IMO Storm Sphere is a good spell. That's fine if there isn't. 4th-Level Evocation. , one target. Vitriolic Sphere 5e | D&D Spell Guide. Each spell can be cast once per day, requiring no material Components, and the spell’s level can be no higher than one-third the dragon’s Challenge rating (rounded down). . ] Any creature in the sphere’s space must make a Strength saving throw. In this video we are reviewing Vitriolic Sphere. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. 23 Xanathar. It's 'better' than Flaming Sphere (better damage type, better secondary effects, better scaling, etc. Fireball, Fly. Any creatures within the splash radius must save vs. 施法时间. - 我自己有翻譯一些. A frigid beam of blue-white light streaks toward a creature within range. Target: A touched point. Each creature in that area must make a Constitution saving throw. Instantaneous. Neutral Good. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Make a ranged spell attack. . The gnome locks eyes with the orc, and as the gnome's eye turns a light pink, the orc drops his greatsword and just walks away. wishy washy dnd magiks. 99. Help and suggestions appreciated to find the best and most useful spells! I have subtle and empowered metas. Solars are powerful angels who sometimes act as commanders over other angels. Spell Description. ). Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot. 你指定距離之內的一點,一顆發光的1英尺直徑的強酸球飛向那裏爆炸,酸液飛濺到20英尺半徑內的球形區域. It is slightly silly, and though it seems to almost work per RAW as a GM I would have a couple issues with it. Range: 150 feet. Crown of Madness Concentration Enchantment • V, S. com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This concentration spell creates a circular storm of raging air 20 feet in radius. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. Components: V, S. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Duration: 1 min. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Sorcerer Wizard. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. Aarakocra Simulacrum Storm King's Thunder. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. He is blind and maimed, having lost his right hand in battle, and represents the sacrifice that comes with living a lawfully good life. CASTING. Casting Time: 1 action. Mordenkainen’s Faithful Hound – 2. 3rd – Darkness, Phantasmal Force. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. So your PC wizard must copy spells into their own book to use them. Immolation. The affected target then makes a Reflex save. I realize the spell doesn't say anything specifically about fall damage but a few aspects make me consider it: The Sphere is immune to all damageTiny Servant. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. When choosing this feat, consider giving yourself advantage on constitution saving throws. Tasha's Cauldron of Everything lists 11 different types of Magic Tattoos: The Absorbing Tattoo emphasizes a particular color that corresponds with a type of damage resistance in Dungeons & Dragons. Cantrip. Classes: Cleric. At the successful casting of the spell, you conjure a sizzling emerald sphere. Wisdom saving throws are important, but intelligence saving throws somewhat take a backseat in 5th edition. Choose acid, cold, fire, lightning, or poison. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. VS does between 37. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Acid Stream (UA) Aganazzar's Scorcher. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. The sphere remains for the spell’s duration. The Sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the Sphere damage anything outside it. You conjure a bright green sphere full of corrosive acid. The sphere immediately shatters, drenching all in the area with a potent acid. Stacking of Vitriolic Sphere. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Acid Splash. you know, for fun. Duration: Instantaneous. Sphere of Annihilation. The relevant sections of the antimagic field description are:. 55 square feet And a circumference of 125. Each creature within the area must make a Constitution saving throw. Planetar. 1st Level. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Vitriolic Sphere [ Sphère de vitriol ] level 4 - evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. The sphere’s space is difficult terrain. Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. 3rd Level. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). On a successful save, a creature takes half the initial damage and no damage. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. 2nd Level. Bludgeoning. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). Dust Devil. Unless an artifact is susceptible to damage from a sphere of. D&D 5th Edition Compendium. Their unique studies impart insights into the strengths and weaknesses of life, as well as false imitations of life. Summoner. Creatures that succeed on their Reflex saving throws take half of this damage. The 5E PHB and DMG are the first to explicitly list all of the classic D&D worlds. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. After reading it three or four times, this is how I think it's supposed to work. Each creature in that area must make a Dexterity saving throw. Some spells can target only a creature (including you) that you touch. Vitriolic Sphere. The target of a spell must be within the spell's range. This functions as fire shield, except it wreathes you in yellow or. You give each target you choose a new, illusory appearance. EFFECT. In fact, 181 spells in DnD 5e are AoE spells. These connections already exist. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Casting Time: 1 action. On a successful save, a creature is ejected. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Artificer. At the end of each of the target's turns before the spell. 学派. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. The wind lasts for the spell’s duration. The sphere originates from one of the intersections around the square(s) your character occupies; you select which intersection the effect originates from. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vitriolic Sphere ( Spell Compendium, p. Random Mage Spells Generator (DnD 5e) Xavierre the Drow Conjurer has the following wizard spells prepared: Cantrips: Light, Green-Flame Blade, Blade Ward, Ray of Frost 1st Level: Grease, Comprehend Languages, Feather Fall, Catapult 2nd Level: Skywrite, Scatter 3rd Level: Vampiric Touch, Fireball, Stinking Cloud 4th level: Greater Invisibiliy, Watery. This only works if you are absolutely strict to RAW, anything less and it falls apart. 6. The water then vanishes. Zephyr Strike. To view spells by specific criteria, view the appropriate section below. Spell are roughly fit into 4 tiers are 1-2, 3-5, 6-8, 9. Simple Chromatic Orb 5e Spell Text. Gallery DnD 5e Classes Ranked – The Best. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. A sphere is a group of abilities based on a theme. Affected creatures take 6d6 points of acid damage. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. A 10-foot-radius invisible sphere of antimagic surrounds you. 16. 1st Level. edu. The 5e version didn’t offer spell slots at all because the class would have just been an eldritch knight plays shots. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. There is more to evocation than just magic missile and fireball, as it's also the school that carries most of the healing spells in the game, which is necessary for the survival of most adventuring parties. Flaming Sphere (2nd-level conjuration spell; casting time: 1 action; range: 60 ft; duration: concentration, up to 1 minute) = "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Freezing Sphere. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Study. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. and. The sphere’s space is difficult terrain. Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 150 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Ninjutsu, Medical Description: You point at a place within range, and conjure a glowing 1-foot ball of bubbling acid that streaks to the chosen location and explodes in a 15-foot radius sphere. Sortable Table. Range: Touch. The light spreads around corners, and it lasts until the spell ends. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. DM 幫助板(譯者:鹽田海獺). Those affected by this spell can see each other and themselves as if unaffected by the spell. Duration: 8 hours. Casting Time: 24 hours. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. This area is divorced from the magical energy that suffuses the multiverse. Meanwhile, crystal spheres were the explanation for planet orbits, before Newton realized it was gravity. Bludgeoning. This glow lasts until you use a bonus action to speak the command word again, or until you drop or sheathe the sword. Slightly more damage, and slightly lower hit chance than a single T-Rex attack, but done to all creatures in a 20ft radius. Charm Monster – 3. Sickening Radiance XGtE: This spell is very easy to. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. You can point point at a place within a range and also a glowing 1-foot ball of an emerald acid streaks there and also explodes in a 20-foot radius. fandom. VS does between 37. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. This spell causes the weapon's nonmagical ammunition, or the nonmagical weapon itself if it's a thrown weapon, to explode into shrapnel. It is a Strength save, better than Dex, but not as good as Charisma. This text is quoted from promotion. Raw 5e infinite money exploit. 等级. Let's discuss the tactical merits of a suprise round Sploosh! Yay! Nale is nominally the leader here, but we all know Tarquin is really in control. The abilities listed in this book are divided into spheres. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. An unwilling creature must make a Dexterity saving throw. /level (D) Saving Throw: Reflex negates. I've always. Other classes may also have access to certain spells under certain conditions. 205) är: Combining Magical Effects. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Each creature inside must make a Dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. Now this been going through my head lately after seeing a battle map of Mondstadt, at least a portion of it the city. You have advantage on the attack roll if the target is in the sphere. 13 Freedom Of Movement. Control Water. Components:V, S, M (a drop of stomach acid from a troll) Duration:Concentration, up to 1. On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). Vitriolic Sphere. At the successful casting of the spell, you conjure a sizzling emerald sphere. An unwilling creature must make a Dexterity saving throw. On top of all these feats of magic and science, I have proficiency with firearms. Den relevanta regeln (PHB p. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. The 4 5x5' corners of the square are barely touched by the. Vitriolic Sphere (Spell Compendium, p. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Other classes may also have access to certain spells under certain conditions. appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. Components: V, S, M (a drop of. 10. Antimagic Field. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Sphere. 4環 塑能系. Casting Time: 1 action. On a failed save, the creature is enclosed for the duration. Each target must make an Intelligence saving throw. A door or other movable object could also be moved by pushing. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. That attack deals an extra 1d8 force damage on a hit. Here's a pure damage spell to compare to. Duration: Instantaneous. If you're making a spell caster that can cast spells on a particular theme, you can use the lists below to quickly see what might be appropriate spells. Spells that have multiple targets, but don’t affect an area, are included in this list. 75 on a successful save. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. The sphere flashes in all colors of the visible spectrum. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. Vitriolic Sphere. 5th-level transmutation. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Each phase involves each player rolling on the Random Storm Event Table. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. You create a bolt of lightning that arcs toward a target of. Is Vitriolic Sphere Good or Not? How to use Vitriolic Sphere? Is Vitriolic Sphere better or worse than Fireb. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. New race options include the aarakocra, deep gnome, genasi, and goliath. When both spells are affected by this feat, Vitriolic wins by 8. You can hurl them at one target or several. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. save or. Downloads. Range:30 feet. Each creature in a 20-foot radius must make a Dexterity saving throw. 7th level Prismatic Spray - Can deal poison or acid damage though RNG-based. Columns. 150 ft (20 ft sphere) Duration. As a Wizard subclass it sits next to bladesinger but gets to be different. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. As he looks on, his swarm of dragons fly into the fortress. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Many classes benefit more from multiclassing than from investing twenty levels in a single class. Targets the same save and effects the same radius. Specifically, the Fifth Edition. Description. Dungeons & Dragons 5e Spells. Dungeons & Dragons 5e Spells. Pyrex said: This has to be the most badly worded spell I've seen in a long time. October 14, 2019 by admin. flame. Vial of Green Dragon ’s breath. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. So the sphere can be moved by pushing. Watery Sphere. For the duration, your movement doesn’t provoke opportunity attacks. Each creature in that. Vitriolic Sphere. Kassoon. The target must make a Dexterity saving throw. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. This concludes our list of the best level 4 Wizard spells for Dungeons and Dragons 5th Edition. So I’ve been wondering on this, if one were to make a D&D campaign in the world. Each creature. Anyone caught in the blast will suffer severe acid damage. The sphere remains for the spell’s duration. Fireball. Sorcerer Spell List. Make a ranged spell attack against the target. Cleric Spells 5e: Guide to the Best Cleric Spells – RPGBOT. Components: V, S. List of pages tagged with sorcerer: Abi-Dalzim's Horrid Wilting. Portée : 45 mètres. Invisibility Sphere. Vitriolic Sphere : Fireball, but a higher level and a different damage type. The iron sphere loses its Lightning Cannon action. DnD 5e Classes Ranked – The Best And Worst For Combat. 4th Level. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within. With a 15-foot radius, a medium character can cover a sphere 35 ft. Vitriolic Sphere. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. Arcane eye, Banishment (5e Spell), Dimension Door (5e Spell), Elemental Bane (5e Spell), Fire Shield (5e Spell), Freedom of Movement (5e Spell), Giant Insect (5e Spell), Mordenkainen's Faithful Hound (5e Spell), Otiluke's Resilient Sphere (5e Spell), Polymorph (5e Spell), Sickening Radiance (5e Spell), Staggering Smite (5e Spell), Stoneskin (5e. You move like the wind. 1st level damage spells never keep up all that great past level 4. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. With scaled skin and folded wings, a half dragon human stands at the top of a hill, over looking a nearby fortress. October 14, 2019 by admin. Spell Compendium is an accessory for the 3. Spells and other magical effects, except those. Each creature in that area must make a Dexterity saving throw. School: Evocation. Any creatures within the splash radius must save vs. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The Components are Verbal, Somatic, and Material. in diameter, easily filling many rooms, and even in larger area this. Vitriolic Sphere (Spell Compendium, p. Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out. Blasting enemies with magic is not only incredibly fun in DnD, but it’s also a great way to contribute to the party. Choose one creature, object, or magical effect within range. Components: V S M (Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. Upon arriving at its target, the sphere exploded and covered everyone within 20 feet (6. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. It targets strength, not many creatures have strength save proficiency. DnD 5e is purposefully non-simulationist, but that doesn't mean you can't run it that way. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. AoE spells (or area of effect spells) are a big part of DnD 5e. Artificer. Now plant a circle with a 20' diameter over that square. Each creature in that area must make a Dexterity saving throw. Antimagic field has one written exception to its magic cancelling effects (PHB, p. You conjure a bright green sphere full of corrosive acid. Other creatures cannot enter a creature’s space in combat unless they have a trait or ability that. Flames wreathe one creature you can see within range. School. Total. 4th-level evocation. Each creature within the area must make a Constitution saving throw. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. The sphere immediately shatters, drenching all in the area with a potent acid. ) Spell Description. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. S. Range: 150 feet. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. It’s an acid bomb that explodes in your enemies’ faces. Vitriolic Sphere (Open in new window) 4: Evocation: 1 Action: No: No:. This explodes in a 20-foot sphere. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. It presents many spells and divine domains. + 5 ft. In an enclosed space, this makes you the center of an extremely dangerous sphere. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. uppsättning András 24. It has you throw a globule of emerald acid that explodes in a 20-foot area. DND-spells.